Create a conceptual visualization of your body motion.
Our group was inspired by sea creatures, including octopi, jellyfish, and nudibranchs. Our recordings incorporated organic movements to convey the form and traversal methods of a few of these creatures.
RAW DATA + C# COMPONENTS
We recorded 10 sessions based on various sea creature motions. Our primary CSV dataset was based on a cartwheel motion collected by taping controllers to the hand and foot.
Working off of the initial pose definition developed in preparation for Assignment, we iterated upon a series of definitions that implemented distinct methods to visualize and render our data.
We developed a series of methods, exploring translation, scaling output by sine and logarithmic functions, and changing display outputs to spheres, lines, polylines, and bezier curves.
Creating lines between the controllers
Creating Bezier curves between the controllers